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Unity3D Dialog Engine
UDK Tutorials
Isometric camera including pathfinding from the ground up
Chapter zero – setting up the solution
Chapter zero – NFringe Project configuration
Chapter zero – Getting the Isometric test map
Chapter One – Creating the base game
Chapter One – Creating the Player Controller
Chapter One – Creating the Isometric camera
Chapter One – source code
Chapter 2 – Getting the mouse into the fray
Chapter 2 – Setting up for movement
Chapter 2 – Getting a real mouse cursor
Chapter 3 – Making the pawn move to our will
Chapter 4 – Making it follow the mouse
Chapter 5 – Pathfinding for the champions
Chapter 2 – source code
Chapter 3 – source code
Chapter 4 – source code
Chapter 5 – source code
Chapter 6 – Navigation Mesh implementation
Chapter 7 – Creating some followers
Chapter 7 – Spawning the followers
chapter 7 – Assign commands to followers
Chapter 6 and 7 source code and Navmesh test map
Tutoriel UDK : Création d’une caméra Isométrique et de mouvement avec pathfinding
Chapitre Zéro – Organisation de la solution
Chapitre Zéro – Organisation de Nfringe
Chapitre Un – Creation du jeu
Chapitre Un – Création du controlleur de personnage
Chapitre Un – Création de la caméra isométrique
UDK Base your project on UT code tutorial
Introduction and creating the GameInfo Class
Creating the Game Player Controller part 1
Creating the Game Player Controller part 2
Creating the Pawn
Creating the UT Camera
The custom HUD, LinkGun and source code
Unity3d tutorials
About me
Chapter 2 – source code
December 18th, 2009
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