Fix for floating pawn
Hi all, somebody was kind enough to supply his fix to the problem. It is indeed strange that I did not noticed that this problem disapeared while implementing the navmesh in chapter 6 of the UDK tutorial. By setting the collision cylinder, it seems the character now falls to the ground. I suspect that without this object property, there is simply no physics applied to the character each frame. I may be wrong like always we are on a course to truth anyhow. Get the fix at the end of the page here.
Categories: UDK