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Fix for floating pawn

February 22nd, 2010 Leave a comment Go to comments

Hi all, somebody was kind enough to supply his fix to the problem. It is indeed strange that I did not noticed that this problem disapeared while implementing the navmesh in chapter 6 of the UDK tutorial. By setting the collision cylinder, it seems the character now falls to the ground. I suspect that without this object property, there is simply no physics applied to the character each frame. I may be wrong like always we are on a course to truth anyhow. Get the fix at the end of the page here.

Update me when site is updated
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Categories: UDK
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