Chapter 6 in the isometric tutorial as been added, its about navmeshes
I have splitted a tutorial I am working on. Its about implementing navmeshes and doing some basic squad following a leader (playercontroller). I will be adding chapter 7 probably this week since I will be after most of my mid-term exams. I am thinking about changing the layout of the website as it is difficult to find the tutorial pages directly. I will probably split the website into two section, one for the wordpress blog and another for all the tutorials. I will also be working to fix some issues with the blog itself and maybe open some sort of small forum for questions although I like the fact that people can get hint in the UDK forums. I am also planning to do a small section on Ogre3d. I have been playing with the squirrel language and am trying really hard to make the eclipse debugger work. I have been inspired at some level by Unity3d and would like to try to match its editor in some way. I envision also having multiple user connect to a scene and work on it in real time, it will probably be my school final project (thinking 3 years ahead). I know all these are available at some level when working on MMO’s, but what about not working on a MMO, no such open source project that I know of exist like that.
So anyhow, you can check the new chapter 6 of the UDK tutorial. It expands on the chapter 5 code. It may contain some errors and I do want you to understand the theory more than simply copy/paste, after the 5 first chapter, you should be able to make it happen by yourselves. Send me corrections if there is something bad, I will correct it asap.
Enjoy my blog and please click on my sponsors to motivate me more for tutorials, at any rate I might be able to buy myself a beer after a successful tutorial LOL !