From the ground up UDK tutorial for programmers/technical artists
Being browsing the forum a lot these days over at UDK. Got a nice treat for you readers. I have been trying to make sense of all the wonderful tools UDK gives us. The SpeedTree modeler is very good. It is nice to get your hands on high quality game making packages like UDK and being able to use the tools big studio’s are using every day. So whitout further fuss here are a couple of really interesting links to UDK development tutorials to get you up and running quickly !
Video tutorials
Theses video tutorials will help you get Visual Studio and Nfringe up and running along. Get you to know basic variables and operators and conditional coding :
Link to forum thread : here
Complete basic tutorial including :
- How to set up the folders for your game.
- What to add to source control (SVN and others).
- Setting up and compiling Unrealscript.
- Creating a super basic third person game.
- How to configure the ini files.
- How to build a super basic level.
- How to make a super basic menu with a button and a label.
- How to add basic localization support.
- How to cook the game.
- How to package and distribute the game.
Get the tutorial here at toltecstudio.com
Tutorial for character controller (make a custom character in UDK) : here at googledoc







