Unity3d 2.6 is out, Full visual studio debugging still left behind…
Unity3d 2.6 has been rolled out. You can get a full interview with Helgason on the state of things here at gamasutra.One thing to note is that Unity is now offered free for indies. This could spell trouble for garage games that just rolled out their new Torque3d engine. Torque being tailored more at developers who want full control over the C++ source code, may find that Unity, being more user friendly will garner more momentum in academic places. Garage Games will probably counter strike to this we imagine. Although Unity has announced full support for SVN, it is only available in their pro version. The rationale is that people that use it for free will probably be evaluating it or developing as one man army.
Of things to note that is still not available is full support for debugging with Visual Studio. In fact, as one forum member stated clearly, full interactive debug won’t be available until they upgrade their mono backend. Heres the full quote from Dreamora :
“Debugging requires Mono 2.x which won’t happen with Unity 2.x likely but with 3.0 as it was mentioned by a dev on the user voice system, that there are incompatibilities which makes it impossible to use it with 2.x as all webplayer installs need to remain backward compatible.
With the switch to Mono 2.x (2.4+) we will actually get debugging.”
See the thread here