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Archive for April, 2010

creepy 80′s Canadian show host

April 17, 2010 Comments off

I just stumbled on this on youtube and was shocked to see this host try to force kisses from childrens, even if its a montage of the worst moments, such behaviour is clearly innapropriate. Nothing goes by the all seeing eye of youtube it seems not even show host Fergie Olver…

[youtube width="640" height="300"]Dn5nkYN7HGg[/youtube]

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Categories: Uncategorized

ARS Technica : US government finally admits most piracy estimates are bogus

April 14, 2010 Comments off

We’ve all seen the studies trumpeting massive losses to the US economy from piracy. One famous figure, used literally for decades by rightsholders and the government, said that 750,000 jobs and up to $250 billion a year could be lost in the US economy thanks to IP infringement. A couple years ago, we thoroughly debunked that figure. For years, Business Software Alliance reports on software piracy assumed that each illicit copy was a lost sale. And the MPAA’s own commissioned study on movie piracy turned out to overstate collegiate downloading by a factor of three.

Can we trust any of these claims about piracy?

Read the shocking truth at Ars technica

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Categories: Politics, Technology

NULL pointers and how to exploit them on the linux platform

April 13, 2010 Comments off

An MIT Linux kernel programmer explains how to turn any NULL pointer into a root exploit on Linux. But there is also a part one to this article which state  : “If you’ve ever programmed in C, you’ve probably run into a NULL pointer dereference at some point. But almost certainly, all it did was crash your program with the dreaded “Segmentation Fault”. Annoying, and often painful to debug, but nothing more than a crash. So how is it that this simple programming error becomes so dangerous when it happens in the kernel? Inspired by all the fuss, this post will explore a little bit of how memory works behind the scenes on your computer. By the end of today’s installment, we’ll understand how to write a C program that reads and writes to a NULL pointer without crashing. In a future post, I’ll take it a step further and go all the way to showing how an attacker would exploit a NULL pointer dereference in the kernel to take control of a machine!”

This is very informative for people that would takle C or C++ development on the linux platform !

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Categories: Technology

Google tries to set codec standard for HTML 5.0 video

April 12, 2010 Comments off

“HTML5 has the potential to capture the online video market from Flash by providing an open standard for web video — but only if everyone can agree on a codec. So far Adobe and Microsoft support H.264 because of the video quality, while Mozilla has been backing Ogg Theora because it’s open source. Now it looks like Google might be able to end the squabble by making the VP8 codec it bought from On2 Technologies open source and giving everyone what they want: high-quality encoding that also happens to be open. Sure, Chrome and Firefox will support it. But can Google get Safari and IE on board?”

Read more

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Categories: Technology

Unity3d CEO talks about the implications of game tools

April 5, 2010 Comments off

The CEO of Unity discusses ‘gamification’ — applying game design and technology to real-world applications beyond ‘gamespace.’ The military is using game design theory for some training programs — not just ‘the 3-D, realistic, virtual world experiences, but also the built-in use of frustration and reward.’ (And similar training packages were adopted by Unilever, the giant corporation which owns Ben & Jerry’s ice cream.) Medical professionals have licensed a ‘Google Earth for the human body,’ and game design is also being used to build tax software. (‘It has to be the most boring field, but I mean that’s the point. You can make it slightly challenging and give people little reasons to play these tax tools — beyond, you know, not going to prison!’) While some companies conduct team-building exercises using Ghost Recon Advanced Warfighter, others use game technology to standardize their in-house employee training programs. The interviewer adds, ‘I know I’d feel better about job training if it felt more like killing zombies.

Read the rest here

If you are not already aware of the production of Unity3d version 3.o, you can hope for hardware occlusion with Umbra software. At long last there will be debugging support with MonoDevelop on both Windows and Mac. Beast Lightmapping (the same as Unreal it seems). And Deferred rendering for lots of lights.

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Categories: Unity3d