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	<title>Comments on: UDK tutorial : Mouse cursor with basic HUD</title>
	<atom:link href="http://x9productions.com/blog/?feed=rss2&#038;p=269" rel="self" type="application/rss+xml" />
	<link>http://x9productions.com/blog/?p=269</link>
	<description>Game programming</description>
	<lastBuildDate>Fri, 03 Sep 2010 03:52:57 +0000</lastBuildDate>
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		<item>
		<title>By: Grim</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-365</link>
		<dc:creator>Grim</dc:creator>
		<pubDate>Sat, 05 Jun 2010 06:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-365</guid>
		<description>I have a top down game going, I did everything except draw the crosshair for aiming. I figured I&#039;de use this tutorial for that and I failed at following it apparently. The new gametype uses the new hud, there is no crosshair drawn in game though, there is also no debug message drawn in game. My original attempt to accomplish this I was just telling the crosshair on each weapon to display at the current mouse location. Problem is I couldn&#039;t figure out a way to typecast the mouseX and mouseY.</description>
		<content:encoded><![CDATA[<p>I have a top down game going, I did everything except draw the crosshair for aiming. I figured I&#8217;de use this tutorial for that and I failed at following it apparently. The new gametype uses the new hud, there is no crosshair drawn in game though, there is also no debug message drawn in game. My original attempt to accomplish this I was just telling the crosshair on each weapon to display at the current mouse location. Problem is I couldn&#8217;t figure out a way to typecast the mouseX and mouseY.</p>
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	<item>
		<title>By: Roychr</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-359</link>
		<dc:creator>Roychr</dc:creator>
		<pubDate>Thu, 27 May 2010 11:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-359</guid>
		<description>Check here Moriteza : http://udn.epicgames.com/Three/AnimationOverview.html</description>
		<content:encoded><![CDATA[<p>Check here Moriteza : <a href="http://udn.epicgames.com/Three/AnimationOverview.html" rel="nofollow">http://udn.epicgames.com/Three/AnimationOverview.html</a></p>
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	<item>
		<title>By: Moriteza</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-354</link>
		<dc:creator>Moriteza</dc:creator>
		<pubDate>Fri, 21 May 2010 21:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-354</guid>
		<description>Hello and thnx for ur great Tutorials.
I have a question.
how can i play an animation for my player after click????</description>
		<content:encoded><![CDATA[<p>Hello and thnx for ur great Tutorials.<br />
I have a question.<br />
how can i play an animation for my player after click????</p>
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	<item>
		<title>By: Hotdot</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-228</link>
		<dc:creator>Hotdot</dc:creator>
		<pubDate>Wed, 13 Jan 2010 01:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-228</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-224&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-224&quot; rel=&quot;nofollow&quot;&gt;gate&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;I’m working on a side scroller and have the camera and chr moving properly , using this tutorial I was able to get the mouse on the screen (thanks) how ever I was wondering how to go about to lock as a aiming pointer for my weapon.. so if I angle up to shoot it moves also.. the cross hair would be X feet away and follow the weapon, or the weapon follows the cross hair &lt;img src=&quot;http://x9productions.com/blog/wp-includes/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; class=&quot;wp-smiley&quot;&gt; &lt;/p&gt;
&lt;/blockquote&gt;

Do you mean like Duke Nukem Manathan project ? see http://www.youtube.com/watch?v=n5wk5wv4a_k but with a weapon crosshair ?</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-224"><p>
<strong><a href="#comment-224" rel="nofollow">gate</a> :</strong></p>
<p>I’m working on a side scroller and have the camera and chr moving properly , using this tutorial I was able to get the mouse on the screen (thanks) how ever I was wondering how to go about to lock as a aiming pointer for my weapon.. so if I angle up to shoot it moves also.. the cross hair would be X feet away and follow the weapon, or the weapon follows the cross hair <img src="http://x9productions.com/blog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley"/> </p>
</blockquote>
<p>Do you mean like Duke Nukem Manathan project ? see <a href="http://www.youtube.com/watch?v=n5wk5wv4a_k" rel="nofollow">http://www.youtube.com/watch?v=n5wk5wv4a_k</a> but with a weapon crosshair ?</p>
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	<item>
		<title>By: gate</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-224</link>
		<dc:creator>gate</dc:creator>
		<pubDate>Tue, 12 Jan 2010 00:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-224</guid>
		<description>I&#039;m working on a side scroller and have the camera and chr moving properly , using this tutorial I was able to get the mouse on the screen (thanks) how ever I was wondering how to go about to lock as a aiming pointer for my weapon.. so if I angle up to shoot it moves also.. the cross hair would be X feet away and follow the weapon, or the weapon follows the cross hair :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on a side scroller and have the camera and chr moving properly , using this tutorial I was able to get the mouse on the screen (thanks) how ever I was wondering how to go about to lock as a aiming pointer for my weapon.. so if I angle up to shoot it moves also.. the cross hair would be X feet away and follow the weapon, or the weapon follows the cross hair <img src='http://x9productions.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: 037 &#8211; PhysX &#171; ummo &#8211; multiplayer virtual reality</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-188</link>
		<dc:creator>037 &#8211; PhysX &#171; ummo &#8211; multiplayer virtual reality</dc:creator>
		<pubDate>Mon, 07 Dec 2009 17:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-188</guid>
		<description>[...] Development Notes for Latest Version of UDK  http://x9productions.com/blog/?p=269 Tutorial: Isometric Camera in [...]</description>
		<content:encoded><![CDATA[<p>[...] Development Notes for Latest Version of UDK  <a href="http://x9productions.com/blog/?p=269" rel="nofollow">http://x9productions.com/blog/?p=269</a> Tutorial: Isometric Camera in [...]</p>
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	<item>
		<title>By: Hotdot</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-185</link>
		<dc:creator>Hotdot</dc:creator>
		<pubDate>Wed, 02 Dec 2009 05:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-185</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-154&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-154&quot; rel=&quot;nofollow&quot;&gt;Bixel&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;This is exactly where I want to go with the UDK. However I decided to skip your Isometric fixed Camera, I also made &gt; SetBehindView(false);in PlayerController so I have a kind of Oblivion/Morrowind action going on with a independent mouse cursor/picker. However my look camera view still follows the mouse. I was wondering if you knew how to make it so that camera will follow only during the right mouse button held. Once the right mouse button is released camera is fixed.&lt;/p&gt;
&lt;/blockquote&gt;

You have to check the functions in the controller I would think that you would have to set a class variable to true while the user press the mouse key and in the tick function every frame or inside the set rotation function change the rotation. I Suggest you take a look at the UTGame controller for mouse functions.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-154"><p>
<strong><a href="#comment-154" rel="nofollow">Bixel</a> :</strong></p>
<p>This is exactly where I want to go with the UDK. However I decided to skip your Isometric fixed Camera, I also made &gt; SetBehindView(false);in PlayerController so I have a kind of Oblivion/Morrowind action going on with a independent mouse cursor/picker. However my look camera view still follows the mouse. I was wondering if you knew how to make it so that camera will follow only during the right mouse button held. Once the right mouse button is released camera is fixed.</p>
</blockquote>
<p>You have to check the functions in the controller I would think that you would have to set a class variable to true while the user press the mouse key and in the tick function every frame or inside the set rotation function change the rotation. I Suggest you take a look at the UTGame controller for mouse functions.</p>
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	<item>
		<title>By: imitrex</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-184</link>
		<dc:creator>imitrex</dc:creator>
		<pubDate>Wed, 02 Dec 2009 00:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-184</guid>
		<description>nice</description>
		<content:encoded><![CDATA[<p>nice</p>
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	</item>
	<item>
		<title>By: Bixel</title>
		<link>http://x9productions.com/blog/?p=269&#038;cpage=1#comment-154</link>
		<dc:creator>Bixel</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=269#comment-154</guid>
		<description>This is exactly where I want to go with the UDK. However I decided to skip your Isometric fixed Camera, I also made &gt; SetBehindView(false);	in PlayerController so I have a kind of Oblivion/Morrowind action going on with a independent mouse cursor/picker. However my look camera view still follows the mouse. I was wondering if you knew how to make it so that camera will follow only during the right mouse button held. Once the right mouse button is released camera is fixed.</description>
		<content:encoded><![CDATA[<p>This is exactly where I want to go with the UDK. However I decided to skip your Isometric fixed Camera, I also made &gt; SetBehindView(false);	in PlayerController so I have a kind of Oblivion/Morrowind action going on with a independent mouse cursor/picker. However my look camera view still follows the mouse. I was wondering if you knew how to make it so that camera will follow only during the right mouse button held. Once the right mouse button is released camera is fixed.</p>
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