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	<title>Comments for X9</title>
	<atom:link href="http://x9productions.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://x9productions.com/blog</link>
	<description>Game programming</description>
	<lastBuildDate>Wed, 08 Sep 2010 15:38:36 +0000</lastBuildDate>
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		<title>Comment on Chapter 2 – Getting the mouse into the fray by Roychr</title>
		<link>http://x9productions.com/blog/?page_id=466&#038;cpage=1#comment-1029</link>
		<dc:creator>Roychr</dc:creator>
		<pubDate>Wed, 08 Sep 2010 15:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=466#comment-1029</guid>
		<description>Thanks LeNain that is really good information to pass on !</description>
		<content:encoded><![CDATA[<p>Thanks LeNain that is really good information to pass on !</p>
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		<title>Comment on chapter 7 &#8211; Assign commands to followers by Roychr</title>
		<link>http://x9productions.com/blog/?page_id=740&#038;cpage=1#comment-1028</link>
		<dc:creator>Roychr</dc:creator>
		<pubDate>Wed, 08 Sep 2010 15:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=740#comment-1028</guid>
		<description>Yeah I found that there are some bugs lurking, I have yet to find why it randomly does fail. Again, this should not be production code and merely be used to toy around and deepen your knowledge of Unreal script.</description>
		<content:encoded><![CDATA[<p>Yeah I found that there are some bugs lurking, I have yet to find why it randomly does fail. Again, this should not be production code and merely be used to toy around and deepen your knowledge of Unreal script.</p>
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	<item>
		<title>Comment on Isometric camera in javascript for Unity by Winx Club Games</title>
		<link>http://x9productions.com/blog/?p=7&#038;cpage=1#comment-1027</link>
		<dc:creator>Winx Club Games</dc:creator>
		<pubDate>Mon, 06 Sep 2010 06:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=7#comment-1027</guid>
		<description>Thanks for writing such a thought-provoking post. Let’s keep the comments relevant.</description>
		<content:encoded><![CDATA[<p>Thanks for writing such a thought-provoking post. Let’s keep the comments relevant.</p>
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		<title>Comment on Isometric camera in javascript for Unity by Guest thoughts &#124; Chimera 2010</title>
		<link>http://x9productions.com/blog/?p=7&#038;cpage=1#comment-996</link>
		<dc:creator>Guest thoughts &#124; Chimera 2010</dc:creator>
		<pubDate>Tue, 31 Aug 2010 15:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=7#comment-996</guid>
		<description>[...] 2. Unity. It runs on everything, and does pretty much everything for you. Not sure about support for Isometric, but if you were considering a 3D implementation (perhaps with an isometric-esque viewpoint) it&#8217;s hard to think of a reason why you *wouldn&#8217;t* use Unity. Edit: oh look: http://forum.unity3d.com/viewtopic.php?p=135623 and http://x9productions.com/blog/?p=7 [...]</description>
		<content:encoded><![CDATA[<p>[...] 2. Unity. It runs on everything, and does pretty much everything for you. Not sure about support for Isometric, but if you were considering a 3D implementation (perhaps with an isometric-esque viewpoint) it&#8217;s hard to think of a reason why you *wouldn&#8217;t* use Unity. Edit: oh look: <a href="http://forum.unity3d.com/viewtopic.php?p=135623" rel="nofollow">http://forum.unity3d.com/viewtopic.php?p=135623</a> and <a href="http://x9productions.com/blog/?p=7" rel="nofollow">http://x9productions.com/blog/?p=7</a> [...]</p>
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		<title>Comment on chapter 7 &#8211; Assign commands to followers by goldendeer</title>
		<link>http://x9productions.com/blog/?page_id=740&#038;cpage=1#comment-946</link>
		<dc:creator>goldendeer</dc:creator>
		<pubDate>Sun, 29 Aug 2010 20:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=740#comment-946</guid>
		<description>you code worked fine but three followers sometimes doesn&#039;t follow the pawn without any reason</description>
		<content:encoded><![CDATA[<p>you code worked fine but three followers sometimes doesn&#8217;t follow the pawn without any reason</p>
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		<title>Comment on Chapter 2 – Getting the mouse into the fray by LeNain</title>
		<link>http://x9productions.com/blog/?page_id=466&#038;cpage=1#comment-828</link>
		<dc:creator>LeNain</dc:creator>
		<pubDate>Wed, 25 Aug 2010 19:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=466#comment-828</guid>
		<description>This really is some good quality tuto mate! I didn&#039;t finish it yet, and encounter quite a lot of difficulties because of the new UDK releases (and the fact that I&#039;m adapting your stuff to be directly as I want it ^^), but still very helpful.

I&#039;d like to point out 2 things that you should mention in a EDIT in my opinion:
- first one is the commment ok Jake answering to FozZ =&gt; GameHUD.uc doesn&#039;t exist anymore, replace it with UTHUD.uc.
- a bit trickier: I&#039;m using the latest classes they made (using July 2010 build), namely all the UT****.uc (e.g. UTPawn instead of Pawn). I guess that from now on, most of the users will do so, and there comes the problem which took me hours to solve: the new &quot;GameInfo.uc&quot; is &quot;UTGame.uc&quot;, and this one will never use your custom HUD class!!!
=&gt; Fortunately, i can finally spread the solution in order to prevent people from falling into depression: from now on, UE3 can use either an Unreal Script HUD or a Flash one (called scaleform); this new scaleform HUD is the default one, which is why my custom Unreal Script HUD was not used. The trick is to add in your IsometricGameInfo.uc - default properties - the following statement:

-----------------------
bUseClassicHUD=true    
-----------------------

This will make the engine use the Unreal Script HUD again!</description>
		<content:encoded><![CDATA[<p>This really is some good quality tuto mate! I didn&#8217;t finish it yet, and encounter quite a lot of difficulties because of the new UDK releases (and the fact that I&#8217;m adapting your stuff to be directly as I want it ^^), but still very helpful.</p>
<p>I&#8217;d like to point out 2 things that you should mention in a EDIT in my opinion:<br />
- first one is the commment ok Jake answering to FozZ =&gt; GameHUD.uc doesn&#8217;t exist anymore, replace it with UTHUD.uc.<br />
- a bit trickier: I&#8217;m using the latest classes they made (using July 2010 build), namely all the UT****.uc (e.g. UTPawn instead of Pawn). I guess that from now on, most of the users will do so, and there comes the problem which took me hours to solve: the new &#8220;GameInfo.uc&#8221; is &#8220;UTGame.uc&#8221;, and this one will never use your custom HUD class!!!<br />
=&gt; Fortunately, i can finally spread the solution in order to prevent people from falling into depression: from now on, UE3 can use either an Unreal Script HUD or a Flash one (called scaleform); this new scaleform HUD is the default one, which is why my custom Unreal Script HUD was not used. The trick is to add in your IsometricGameInfo.uc &#8211; default properties &#8211; the following statement:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
bUseClassicHUD=true<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>This will make the engine use the Unreal Script HUD again!</p>
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		<title>Comment on Valve release source code to unreal game for free by mayssamin</title>
		<link>http://x9productions.com/blog/?p=967&#038;cpage=1#comment-479</link>
		<dc:creator>mayssamin</dc:creator>
		<pubDate>Fri, 13 Aug 2010 13:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?p=967#comment-479</guid>
		<description>Thank U!</description>
		<content:encoded><![CDATA[<p>Thank U!</p>
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	<item>
		<title>Comment on The custom HUD, LinkGun and source code by Dn2</title>
		<link>http://x9productions.com/blog/?page_id=860&#038;cpage=1#comment-478</link>
		<dc:creator>Dn2</dc:creator>
		<pubDate>Fri, 13 Aug 2010 03:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=860#comment-478</guid>
		<description>&lt;a href=&quot;#comment-451&quot; rel=&quot;nofollow&quot;&gt;@Dn2 &lt;/a&gt; 
its working in the Dec build after i omitted a couple of lines, but dying makes the 3rdperson pawn mesh disappear, and the red flash see at death stays on screen.

http://dl.dropbox.com/u/9033730/Movie.wmv</description>
		<content:encoded><![CDATA[<p><a href="#comment-451" rel="nofollow">@Dn2 </a><br />
its working in the Dec build after i omitted a couple of lines, but dying makes the 3rdperson pawn mesh disappear, and the red flash see at death stays on screen.</p>
<p><a href="http://dl.dropbox.com/u/9033730/Movie.wmv" rel="nofollow">http://dl.dropbox.com/u/9033730/Movie.wmv</a></p>
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	<item>
		<title>Comment on The custom HUD, LinkGun and source code by Dn2</title>
		<link>http://x9productions.com/blog/?page_id=860&#038;cpage=1#comment-451</link>
		<dc:creator>Dn2</dc:creator>
		<pubDate>Fri, 13 Aug 2010 00:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=860#comment-451</guid>
		<description>using the may udk and im have problems..

the link gun code gives errors but i dont need it so i just removed it.

but also i cant turn the pawn with the mouse or see the cursor. i dont knoe if im doing soming wrong or its a prob with the code/may build.</description>
		<content:encoded><![CDATA[<p>using the may udk and im have problems..</p>
<p>the link gun code gives errors but i dont need it so i just removed it.</p>
<p>but also i cant turn the pawn with the mouse or see the cursor. i dont knoe if im doing soming wrong or its a prob with the code/may build.</p>
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	</item>
	<item>
		<title>Comment on Chapter One &#8211; Creating the Isometric camera by Dn2</title>
		<link>http://x9productions.com/blog/?page_id=442&#038;cpage=1#comment-407</link>
		<dc:creator>Dn2</dc:creator>
		<pubDate>Tue, 10 Aug 2010 22:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://x9productions.com/blog/?page_id=442#comment-407</guid>
		<description>&lt;a href=&quot;#comment-287&quot; rel=&quot;nofollow&quot;&gt;@DuckSauce &lt;/a&gt; 
is your code or the information on how to this this up yet? im about to try it myself but im not a coded so im not sure where to start.</description>
		<content:encoded><![CDATA[<p><a href="#comment-287" rel="nofollow">@DuckSauce </a><br />
is your code or the information on how to this this up yet? im about to try it myself but im not a coded so im not sure where to start.</p>
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